// Shadertoy version: https://www.shadertoy.com/view/cdK3R1

uniform shader iChunk;

// Tint values are encoded as RGBA exponents.
// An exponent of 1 have no effect on the color channel.
// A higher exponent results in a darker color.
// And a lower exponent will be brighter.
const float4 TINT = float4(1.33, 0.8, 1.33, 1);

vec4 main(vec2 xy)
{
    return pow(iChunk.eval(xy), TINT);
}
